Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

Sunday, October 23, 2011

40K Battle Report: Imperial Guard vs. Marines

Battle Report!

I successfully recruited one of my buddies to come over to the house and try a game of 40K. I put together a small force of marines for him and a guard army for me. The battle would be seize ground, with the variation that any infantry unit could hold an objective. Here is the breakdown:

SPACE MARINES
  • Space Marine Captain with Power Sword and Artificer Armor
  • Command Squad with the following equipment: 1 Plasma Pistol, 1 Pair of Lightning Claws, 1 Power Sword,Company Champion, and Apothecary
  • 10 Man Tactical Squad with Plasma Gun and Heavy Bolter
  • 3 Space Marine Bikers with a Melta Gun
I was a little worried about this army since I only have a few models at hand (hence all the extra equipment). Turns out they were fine!

IMPERIAL GUARD:
  • Company Command Squad with Autocannon
  • Platoon Command Squad with Missile Launcher and 2 Plasma Guns
  • 2 Squads with Heavy Bolter and a Power Sword on the Sergeants
  • Veteran Squad with 3 Plasma Guns in a Chimera
  • 2 Armored Sentinels with Autocannon and Plasma Cannon
I honestly thought this would be enough plasma. I really did.

 Aaron split the tactical squad into combat squads and moved the heavy bolter to the top of a building in the first round. He had a good field of fire and began putting the hurt down early on. They also controlled an objective. There was one near his deployment zone and two near the center. The rest of his force began running down the table to pounce on the center objectives right away. He left his bikes in reserve.
 This unit would prove the toughest to dislodge. After this command squad got in the ruins, it proved very difficult to put any wounds on them. Their Apothecary kept them going despite Lasguns, Heavy Bolters, and Autocannons causing tons of wounds. I had intended to wipe them out with the Veterans, but they were delayed in getting there.
 Here is a birds-eye view. I spent three turns leap frogging my infantry units near them, but was unable to cause any casualties. I refrained from getting too close to their potential assault.
 The Captain went off on his own, trusting to his armor to see him safe. The bikes racing up behind got a bead on the Sentinels, who themselves were targeting the combat squad on the other objective. You can't see it here, but the Captain is getting ready to assault a squad between the buildings.


 In a later turn, he managed to wipe the squad out, but then my Chimera finally showed up and three veterans with Plasma Guns popped out the top hatch and hosed him with six shots! Despite some fevered dice rolling, the Space Marine Captain was wiped out. He performed well, however, destroying the squad I was trying to use to seize an objective with.
The chimera, platoon command squad, and sentinels wiped out the bikers and the combat squad on objective number two. We rolled to see if round six would begin and it was a "2." Game Over! With another round I could have used my vehicles to contest the other objectives and the veterans to hold one. Close to a victory, but not close enough. Congratulations to the Noob!






I made two big mistakes. For some reason I put the Missile Launcher and Plasma Guns in a standard platoon command squad. They should have been my Company Command Squad where these weapons would have benefited from the improved BS. As it was, the Company Command Squad was pretty useless as the marines got their normal save from the autocannon hits and the junior officer could not force the marines to reroll cover saves from the plasma.

Mistake number two was keeping the chimera in reserve. He would have been better off shooting all weapons from round one and pushing into enemy territory to try and contest that objective. The delay to round four because of lousy reserve rolls was punishing.

A good fun game. 600 points is all right by me.

-Maniple

Friday, September 16, 2011

300 Painting Challenge: Space Marines

 These models are a mix of bits and pieces I have picked up over the years. Some of them I thought I would use in an army that never happened, other are for my Deathwatch campaign. With all of these leftovers, I thought it would be fun to paint each of them up in a different chapter color. This would give me practice working with colors and also force me to be more detail oriented than I was on the guardsmen.

 The models were all basecoated black and set to go. Black is my favorite place to start, but if I want something to be brighter when finished, I will paint on a layer of white or tan in order to make it stand out. There is little more frustrating than painting red or yellow over black. You can lay down three coats and never see a difference. Worse, the color will not look right when finished. A light underlay saves tons of time. You can see this on the banner. See how one layer of yellow already stands out?
 Here is my Grief Bringer captain. I think this guy came out of the Battle for Black Reach boxed set. He is an awesome model- I can't believe I didn't do something with him before! He needs a little more work on the face, the banner, and the sword, but I am putting him in the done pile for now.
 My main army back home is Iron Hands. I have all the sergeants sporting quite a bit of wargear and bionics. There just wasn't a place for this guy in that army. I like the Blood Ravens scheme, so I had a go at painting some red. He needs some work done on the face and I need to decorate his shoulder pad, but he is done for now.
 Chief Librarian Tigurius is a sweet model. There are tons of little bits to pick out on the model, so this one was the most challenging. I will come back to him when my skill has come up a bit. He deserves another go but is good enough for now.
 I started a second Chapter a while back. My Iron Hands have tons of Land Raiders and Terminators, so functions mainly as a close assault army. I wanted something different, so I went with an army of Mortifactors. They assault as well but rely more on scout units, Assault Marines, and some long-range firepower. This guy will find a place in a squad pretty easily.
 This is my first yellow model ever. The Imperial Fists are pretty cool and I think they were one of the first 40K armies I ever saw in person. The yellow was tough but I found you can trick the eye by using contrasting colors like red on the shoulder pads and the purple tabard. They make the yellow look brighter and cleaner than it actually is.His axe needs some work and I need to look at shading the joints in his armor.
 Here they are together, ready to go out on a campaign!
I also had time to work on the Deathwatch characters. The guys at the War Store were kind enough to put together a nice bits pack for me and these three guys took shape. There is a Black Templar, A Storm Warden, and an Ultramarine. The guy in the middle is based on the guy from the front cover of the rule book. With a little cutting and repositioning of arms I think I got fairly close. I am not totally happy with his stance, however. If I get a chance I am going to pop off the torso and see how it looks on a pair of legs from the assault sprue.
This brings to basic completion 8 more models, bringing the total to 26. I have a ways to go...

-Maniple

RIP thelowercrypt.blogspot.com

I shouldn't have pressed the button...