Friday, July 1, 2011

My 25 Point Circle of Orboros List

When I started my new army I took several steps before even buying the miniatures. The first thing I did was look at a lot of the available army books. Each army has its own theme and style. I knew I wanted a Hordes army since I already have a bunch of Warmachine guys. I settles on The Circle of Orboros, chiefly because I like the look of many of the models and the wolf theme went particularly well with my wardrobe (I own several T-shirts with wolves on them).

I like the idea of playing "sleeper" armies. These are armies that do not at first appear to be very effective. Usually they involve a new kind of tactic or fly in the face of what most other people are playing. It can be easy to just pick the caster who is biggest and baddest, but I love the moments when I pull out a win against a "top tier" opponent with a lightweight army. Theme is also important to me. The Circle army has lists that allow lots of constructs, lots of werewolves, and lots of ancient forest spirits. Cassius was my first pick for a warlock. Cassius is a druid that functions as the mouthpiece for Wurmwood, an ancient and blood-thirsty tree. I did some research online about his tactics. while many people agreed that he has some nice abilities, he can be hard to win with, does not play well for beginners, and would best function as a second caster in larger battles. Perfect!

To guard him I wanted some beasts that would offer defense and offense. For defense I went with a woldwarden. These guys have tons of wounds, high armor, and the ability to cast some of Cassius's spells. The Warpwolf Stalker can do a ton of damage, has reach with his sword, and can use his natural abilities to hit and run. My next pick was a group of Reeves. These guys are infantry models with crossbows. They can shoot through cover with no line of sight penalties and can die easily in order to fuel some of Wurmwood's abilities. Finally I went with The Lord of the Feast. He is a close-combat monster tooled up to destroy other units and can pose a threat to the opponent's backfield.

I purchased the models at a local gameshop that usually gives a nice discount. I bought all the models at once so that I could paint them all at the same time. When I got the models home I took them out of the packaging and cleaned them up. I used a razor blade (box-cutter) to scrape off any mold lines and a small file to smooth them down. I also washed them in the sink with some soap and water. This removes any chemical residue from the casting process. Before I glued the models together I did some work on thier bases. I used white glue and sand to give the bases some texture. I also set in some little squares of wood that would look like old paving stones when painted up. I wanted the group to look like they were advancing through some old ruins, long overgrown by the forest.

I used two different products to glue the models together. I have always found this to be the trickiest part of the process, especially when dealing with metal. I used super glue and 2-part epoxy. The super glue works fine if the part you are gluing is not heavy. I put glue on both services, making sure that the pieces were clean and flat where they joined. Then I sprayed them with some super glue accelerant (you can get this at the hobby shop). It sets immediately and makes a strong bond.

For the bigger, heavier parts, I used 2-part epoxy. The epoxy is stronger than super glue, but takes about 3-5 minutes to set firm. When I use epoxy I usually also pin the joint. To do this get a small hand drill called a "pin-vice," drill a hole in both parts, then use a small piece of wire to hold the two bits together. Along with the epoxy, this will form a bond that will not break easily.
Once all the pieces are together, glue them to their bases and get ready for the next step. Now it is time to prime. Various hobby companies make spray primer for your models. Get a nice can and take your models outside to paint them. Be sure to put your models in some sort of secure carrying tray before heading out. I can't tell you how many models have fallen to the ground while heading out to the patio. Be careful! Follow the directions on the can and give your models several light coats of paint. Let them dry between coats and turn them over so that you can reach all the parts of the model. Don't skimp on paint and try to keep out of the wind. Also, paint from the bottom of the can might give bad results. You may end up with the dreaded "Powder Paint" effect if you are not careful. Once you get back inside you can touch up any missed areas with watered-down black hobby paint.

In my next post I will go over some basic painting techniques. This is what my army looks like with just the base colors painted on. From here I will need to layer the paint, do some shading, and finish with a nice highlight.

Now get out and get going on your new army!


Hordesmachine Tournament List

Our group is trying to get a few new players in the game. We have started a little competiton in order to get them up to speed as quickly as possible. A player can bring any faction from Warmachine or Hordes, building a legal 25 point (plus caster allowance) list. Here are the ways you earn tournament points (75 possible):

Army List. 25 Points possible
  • 5 points for bringing a Caster or Warlock
  • 5 points for bringing at least 1 Heavy Jack or Heavy Warbeast
  • 5 points for bringing at least one Unit of Troops
  • 5 points for bringing at least one Solo
  • 5 points if you stick to your caster's tier list
Painting: 25 points possible
  • 5 points if all models are primed
  • 5 points if all models have some kind of decorated base.
  • 5 points if all models have three colors on them (primer does not count)
  • 5 points if all models have some degree of highlighting or shading
  • 5/3/1 points for the top three tournament favorites as voted on by the players.
5 Tournament Games: 25 points max.
  • 5 points for a Win
  • 3 points for a Draw
  • 1 point for a Loss
If you show up with a painted, tier friendly army and at least draw all your games you will earn 60 points. Win a few and get some extra painting points for the win! Here are my final thoughts:
  • Army size is limited to 25 points plus caster bonus.
  • Max points you can earn in the tourney is 75.
  • Everyone who pitches in $15 to the prize pool will be eligible for prizes.
  • Prizes will be awarded for 1st, 2nd, and 3rd place These will probably be gift certificates to a hobby store.


I shouldn't have pressed the button...