After yesterday's throwdown, 8 teams emerged victorious. This round will be a little tougher, since now many of my favorites are going to have to fall. Here are the current standings:
Gators v. Dwarves
Cygnar v. Mercs
and
Trollbloods v. Legion
Pirates v. Skorne
Match 1: Gators vs. Dwarves. This is a very tricky match. First let it be said that the old GW maxim is true "Dwarves are best." Over the years I have collected a lot of dwarves for various game systems and I even have a bunch of 40K Squats sitting on my painting bench. The Warmachine dwarves have a good look and look to be pretty tough, as is the norm with this race across all systems. I really like the Brun and Lug models, but none of the casters really trip my trigger. Also, the slow speed of the dwarves will really frustrate me over the course of a game. Access to lots of heavy Merc 'jacks is still pretty cool and their ability to shoot will be a benefit in the local metagame.
On the other hand, the gators have a lot going for them. I have never played an army of gatormen before and the idea is pretty appealing. I really like the look of some of the models and the warlocks especially. They have a variety of abilities from buff to debuff and area denial. I could also supplement the force with some Farrow (I think) if I wanted some variety. I don't yet have a dedicated close combat force and this one would be fun to play. The biggest weakness is in the selection of models. Privateer has been great about releasing lots of models pretty quickly, but I think the army still needs a few more to round out the heavies and the troops.
All in all I think the unique flavor of the Blindwater Congregation will win out. Win: Gators
Match 2: Cygnar v. Mercenaries
This one is actually pretty easy. Cygnar is well represented in our local gaming group and I can always borrow some models if I want to play them. Mercs are a bit more rare and they offer a lot of variety, allowing me to pick up units here and there and even use them alongside some other armies. Win: Mercs
Match 3: Trollbloods v. Legion
In the last round I listed my likes and dislikes of these two factions. Both have an interesting play style and are not present in our local community. I am going purely on looks for this one. While I like many of the Legion casters, some of the beasts leave me feeling a little "meh." On the other hand, the Trollbloods have a lot of character and I think it would be fun to try and paint some tartan. Win: Trollbloods
Match 4: Pirates v. Skorne
It would be fun to do a Pirate army. I have tinkered with building some ships in the past for Warhammer and it would give me an excuse to make up some sweet dockside terrain. I like the idea of playing a swift raiding force with some unique abilities, although I already have that with one of my Cryx armies. The Skorne have a neat look, but I can't seem to get too excited about the warlocks. They have some sweet abilities, but I haven't found one I really like the looks of. On the other hand, I love all the different beasts that are available. The new heavy flying beast is particularly cool. Even if I never played a game with them, I wouldn't mind having a full collection of the beasts standing on a piece of terrain on my bookshelf. While I like some of the Pirate character models, the Skorne beasts are just too cool. Win: Skorne
Whew! There was some bloodshed behind the scenes on that round. Now we are down to the final four:
Gators v. Mercs
and
Trollbloods v. Skorne
Hordes has made a pretty good showing here, mainly because I already have several Warmachine armies and I want to branch out. In my next installment, I will resolve the final four and the championship.
-Maniple
The lower crypt has been overrun! Retreat with me to the upper crypt and regroup! There we can continue making terrain, painting minis, and publishing worthless battle reports!
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Thursday, March 15, 2012
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